Friday, August 29, 2014

Light Discipline Cards Part 2

Today I'll be covering some of the Light Discipline special cards I've managed to come up with.




Special Cards

- Name: Res
Type: Special (Magic)
Cost: 4 light, X
Ability: Pay X Light Energy cost where X is the total energy cost of a creature in your graveyard and return that creature to your field.
Flavor Text: With enough faith even death eventually loses.

- Name: Lead the Charge
Type: Special (Physical)
Cost: 4 Light, 3 Norm
Ability: Ability Joan
You can only use this card before your battle phase. When you use this card you can only attack with Joan on your battle phase. Joan's strength in till your end phase is equal to Joan's normal strength plus the strength of every creature you control.
Flavor Text: I'll lead us to victory!

- Name: Heal
Type: special(magic)
Cost: 2 Light
Ability: Heal one creature or player for 4 HP
Flavor Text: It's nothing fancy but it should keep you together.

- Name: Winds of Life
Type: Special (Physical)
Cost: 5 Light
Ability: Ability Maraxis
When this card is used all creatures you control are healed for 2 HP. In addition any creatures killed this turn are revived in their previous position and set to 2 HP. Each creature revived this way deals 2 damage to maraxis.
Flavor Text: You donated a portion of your life to me when I made you. It's time for me to return some of that.

- Name: Spirit Familiar
Type: Special (Magic)
Cost: 5 Light
Ability: Ability Maraxis
When you use this card select one creature card from your graveyard. This creature acts as a alteration(magic) card that is then equipped to Maraxis. This alteration card increases Maraxis' strength by 1/2 of the selected creatures strength.
Flavor Text: Please lend me your strength.

- Name: Healing Wave
Type: Special (Magic)
Cost: 6 Light
Ability: Heals all creatures and players on the field for 4 HP.
Flavor Text: All things deserve a chance to live.

- Name: Spirit Barrier
Type: Special (Magic)
Cost: 4 Light
Ability:  Ability Maraxis
When you use this card prevent all damage that would be dealt to your creatures. Each damage source blocked this way deals 2 damage to Maraxis.
Flavor Text: I will protect all of you.

- Name: Curse Removal
Type: Special (Magic)
Cost: 3 Light, 1 Norm
Ability: Remove one alteration card from a monster you control.
Flavor Text: Curse begone!

- Name: Revealing Light
Type: Special (Magic)
Cost: 4 Light, 1 Norm
Ability: Nullify all shadow and fear abilities creatures, players or items have on the field in till the start of your next upkeep phase.
Flavor Text: Your not that scary now that we can see you.

On Monday I'll finish the light discipline cards.

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