Tuesday, August 26, 2014

Rage Discipline Cards Part 2

Today I'll be covering the special cards for the Rage Discipline.




- Name: Fireball
Type: Special (magic)
Cost: 3 Rage, 1 Norm
Ability: Does 5 damage to one target and then does 2 damage to all adjacent targets.
Flavor Text: Fireballs solve all of life's problems. If the first one doesn't do it use more.

- Monstrous throw
Type: Special (Physical)
Cost: 4 Rage
Ability: Ability Little Crunch
When you use this card choose one creature or item you control to sacrifice. Deal damage equal to that creatures strength or that items total energy cost to one creature, item or player.
Flavor Text: Why did it suddenly become night?
...Oh

- Name: Decking Punch
Type: Special (Physical)
Cost: 5 Rage
Ability: Ability Ragina
When you use this card do 3 damage to one creature, item or player within Ragina's attack range and then tap the creature that was dealt damage.
Flavor Text: Don't make fun of that one. The last one who did left in a full body cast.

- Name: Infinity bomb
Type: Special (Magic)
Cost: X Rage,  1 Rage
Ability: Pay X rage energy to do that much damage to one creature.
Flavor Text: If at first you don't succeed. Use bigger explosives.

- Name: Colossal Punch
Type: Special (Physical)
Cost: 3 Rage, 2 Norm
Ability: Ability Little Crunch
When you use this card select one creature, item or player within Little Crunch's attack range. Inflict damage to the target equal to Little Crunch's current strength and move the damaged target back one space. If the target cannot move back one space due to something occupying that space due an additional 2 damage to the original target and 2 damage to the blocking item, creature or player . After using this card tap Little Crunch.
Flavor Text: Did anyone get the licence plate of that truck?

- Name: Sic Em
Type: Special (Mental)
Cost: 3 Rage, 1 Norm
Ability:  Ability Ragina
When you use this card you can have one tapped creature you control attack as if it was the battle phase.
Flavor Text: I don't care if your tired. Get off your bum and get those guys!

- Name: Minor Apocalypse
Type: Special (Magic)
Cost: 7 Rage
Ability: Does 5 Damage to everything in play.
Flavor Text: Now that's a explosion!

- Name: Adrenaline rush
Type: Special (Physical)
Cost: 1 Rage
Ability: The next creature you play this turn has haste in till end of turn.
Flavor Text: Remind me to only give that guy decaf.

- Name: Explosive Rage
Type: Special (Mental)
Cost: 4 Rage
Ability:  Ability Little Crunch
When you use this card double the strength bonus granted to Little Crunch from his fury effect in till your next upkeep phase. Little Crunch cannot untap during your next upkeep phase.
Flavor Text: Raaaaagggghhhh!!!

- Name: Towering anger
Type: Special (Mental)
Cost: 5 Rage
Ability:  Ability Ragina
When you use this card Ragina gains the fury ability in till your next upkeep phase.
Flavor Text: I've had it! Your going down!

- Name: Earth Shattering Kaboom
Type: Special (magic)
Cost: 5 Rage
Ability: do 2 damage to all creature, item or player cards your opponent controls and tap them.
Flavor Text: That was close we almost died.
Lets do it again!

- Name: Overrun
Type: Special (Physical)
Cost: 6 Rage
Ability: When you use this card all your creatures count as being in the front row and must attack if able. In addition all your monsters have their strength increased by 2 and gain trample.
Flavor Text: Everyone Charge!

Well that's it for today. Tomorrow I'll be covering the last of the Rage Discipline Cards.

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