Monday, August 18, 2014

Norm Discipline Cards Part 1

Today I'll be covering the player and creature cards for the Norm Discipline as I figure that way it will be in a smaller easier to read chunk.



Before listing the cards I'm going to show a example of the card format I'm going to be using and mentioning what each bit does.

- Name - this is the cards name
Cost: How much and what kind of energy you need to play this card.
Ability: What special ability or special abilities if any the card has.
Strength: How much strength the card has
HP: What the cards starting maximum health is.
Flavor Text: A blurb that helps give more character to the card.

Player Cards

Note: Player card names are names they've choose for themselves rather than their birth names.

- Name: Bosswell
Cost: N/A (as you start play with your player card)
Ability: Efficiency - Any card you play has it's norm energy cost reduced by 1 but cannot lower the norm energy cost below 1.
Strength: 2
HP: 20
Flavor Text: One should strive to be efficient in all things.

- Name: Tinker Sara
Cost: N/A
Ability: Repair - you can pay 1 energy of any color to heal a item card you control for 1 HP. You can use this ability as a special. (That is you can use it on your own turn and not as a reaction to other actions)
Strength: 2
HP: 20
Flavor Text: How can I make this gizmo better?

Creature Cards

- Name: Eagle
Cost: 2 Norm
Ability: Flying
Strength: 1
HP: 4
Flavor Text: Its a hero, its a plane, wait no its just a bird.

- Name: Tadpole
Cost: 1 Norm
Ability: Meta morph Giant Frog 2
Strength: 0
HP: 2
Flavor Text: Give it time and it might grow up into something powerful.

- Name: Giant Frog
Cost: 3 Norm
Ability: Reach
Strength: 3
HP: 6
Flavor Text: I think that frog just ate a freaking bird.

- Name: Tiger
Cost: 2 Norm
Ability: None
Strength: 2
HP: 6
Flavor Text: Just so long as there are no lions or bears alright?

- Name: Rat
Cost: 1 Norm
Ability: Swarm Rat
Strength: 1
HP: 2
Flavor Text: These are not the anthropomorphic kind.

- Name: Wolverine
Cost: 4 Norm
Ability: Fury
Strength: 2
Hp: 6
Flavor Text: No this animal is not a superhero.

- Name: Horse
Cost: 3 Norm
Ability: You can pay 1 norm energy to treat this card as a equip card to another creature. The equipped creature is allowed to move 2 spaces each turn instead of 1. When the card this is equipped too is sent to the graveyard treat this card as a creature again.
Strength: 2
Hp: 6
Flavor Text: Its a horse of course.

Tomorrow I'll see about posting the Norm Disciplines special cards.

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