Wednesday, August 20, 2014

Norm Discipline Cards Part 3

Today I'll cover the last of the Norm Discipline cards I've cooked up at this time which will be covering their figment and item cards.




Figment Cards

- Name: Math Dream
Ability: Can be tapped to increase or decrease the energy cost of a ability on any card currently in play by one however you cannot lower the energy cost below 1. Play this ability as a Special(mental).
Flavor Text: When I sleep I feel like I intimately know the answer to every equation then it all slips away when I wake up.

- Name: Dreaming of Electric Sheep
Type: Figment
Ability: tap this card to heal 1 HP for a item you control.
Flavor Text: does this make me a robot?

Item Cards

- Name: Wall
Cost: 3 Norm
Ability: None
Strength: 0
HP: 10
Flavor Text: Its not a great wall but it will help.

- Name: Computer
Cost: 4 Norm
Ability: Once per turn you can pay 2 energy to draw one card from your deck.
Strength: 0
HP: 2
Flavor Text: When I can't think of anything I just surf the web.

- Name: Reality Stabilizer
Cost: 5 Norm
Ability: While this card is on the field no one can use cards or effects that remove cards from play or interact with cards out of play.
Strength: 0
Hp: 4
Flavor Text: This should help keep realities barriers strong.

Item Creature Cards

- Name: Robot
Cost: 4 Norm
Ability: Mindless
Strength: 3
HP: 5
Flavor Text: Its a robot what more needs to be said?

Gear Cards

- Name: Bow and Arrow
Cost: 3 Norm
Ability: Grants the equipped card the ranged ability but lowers their strength by one.
Strength: 0
HP: 4
Flavor Text: I wonder how creatures without hands use this.

- Name: Sword
Cost: 2 Norm
Ability: Increases the strength of the creature its equipped too by 1
Strength: 0
HP: 4
Flavor Text: A simple sword but practical.

- Name: Handgun
Cost: 4 Norm
Ability: Grants the ranged ability to the equipped creature. When the equipped creature uses the ranged ability it always does 2 damage regardless of its strength.
Strength: 0
HP: 2
Flavor Text: Swords are over rated.

- Name: Body Armor
Cost: 4 Norm
Ability: Gives 4 HP to the equipped creature
Strength: 0
Hp: 6
Flavor Text: Simple yet effective.

- Name: Tank
Cost: 5 Norm
Ability: While this card is equipped the equipped creature has blast 3 and uses the tanks HP and strength in place of its own. When the tanks hp becomes 0 or less remove the tank card and do 3 damage to the equipped creature.
Strength: 3
Hp: 8
Flavor Text: Even the wimpiest of creatures become terrors on the battlefield in one of these.

Tomorrow I'll begin posting some of the cards I have planned for the tricky faction.

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