Friday, August 22, 2014

Tricky Discipline Cards Part 2

Today I'll be covering the Tricky Disciplines special and surprise cards.




Special Cards

- Name: I'm Out
Type: Special (Physical)
Cost: 3 Tricky
Ability: Ability Trevor McRealname
When you use this card you can Remove Trevor from play in till your next upkeep phase.
Flavor Text: Yeah I'm done here, you guys can deal with the dragon.

- Name: Multiform
Type: Special (Physical)
Cost: 5 Tricky
Ability: Ability Mysterious Ninja
When you use this card place two tokens in play that have half of Mysterious Ninja's current strength and HP. These tokens are treated as Tricky Discipline creatures that do not have the Mysterious Ninja's abilities.
Flavor Text: I learned this from watching ninja anime's.

- Name: Blackout
Type: Special (Magic)
Cost: 4 Tricky
Ability: You can flip all cards you control face down.
Flavor Text: Now you see me, now you don't.

- Name: Five finger discount
Type: Special (Physical)
Cost: 4 Tricky, 1 Norm
Ability: Ability Trevor McRealname
When you use this card select one item card that your opponent controls and take control of it.
Flavor Text: And now to walk away nonchalantly.

- Name: Bribe
Type: Special (Physical)
Cost: 2 Tricky, X Tricky
Ability:  Ability Trevor McRealname
When you use this card select one creature your opponent controls. Pay half of that creatures total energy cost as tricky energy and gain control of that creature in till your next upkeep phase.
Flavor Text: I'll give you 50 bucks to hit that guy instead of me.

- Name: Hide
Type: Special (physical)
Cost: 2 tricky
Ability: the next creature or item you play is counted as having stealth
Flavor Text: Maybe its a creature, maybe its an item. The only one that knows for sure is me.

Surprise Cards

- Name: Illusion
Type: Surprise (Magic)
Cost: 3 Tricky
Ability: You can move one creature, item or play you control to a different space. This movement can prevent combat.
Flavor Text: Sometimes its hard to tell whats real and what isn't.

- Name: Actually a fake
Type: Surprise (Magic)
Cost: 4 Tricky
Ability: When a monster would be destroyed by combat damage or a death effect you can instead return it to your hand.
Flavor Text: Its surprising how realistic you can make decoys look.

- Name: Negated Force
Type: Surprise (Physical)
Cost: 4 Tricky
Ability: You can prevent all combat damage to your side of the field this turn.
Flavor Text: I think you tripped.

- Name: Hey whats that?
Type: Surprise (physical)
Cost: 2 Tricky
Ability: Immediately nullify one combat between two creatures.
Flavor Text: Look at that its a giant UFO!

- Name: Mirror Trick
Type: Surprise (Physical)
Cost: 3 Tricky, 2 Norm
Ability: Ability Mysterious Ninja
When you use this card change the target of a creature attacking Mysterious Ninja to one creature your opponent controls.
Flavor Text: Sorry Ralph.

- Name: Surprise Attack
Type: Surprise (Psychical)
Cost: 3 Tricky
Ability: Ability Mysterious Ninja
Tap the creature that is being attacked by Mysterious Ninja
Flavor Text: Ninjas strike from the shadows. Or so I've heard.

- Name: Sabotage
Type: Surprise (Physical)
Cost: 3 Tricky
Ability: Prevent the use of one special or surprise card that is tech typed.
Flavor Text: I love doing this it makes me feel like a secret agent

- Name: Tied Up
Type: Surprise (Physical)
Cost: 4 Tricky
Ability: Choose one creature. That creature is treated as removed from play in till the next players upkeep phase.
Flavor Text: Your friend can't help you right now as hes a little tied up.

- Name: Retreat
Type: Surprise (Physical)
Cost: 2 Tricky
Ability: Move one creature you control back one space.
Flavor Text: Execute plan Z!

Monday I will finish off the tricky Discipline Cards by covering their items which are mostly traps and since I feel it will be a bit short on Monday I'll see about also posting the beginning of the Rage Discipline cards.

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