Thursday, September 4, 2014

Dark Discipline cards part 3

Today I'll be covering the last of the Dark discipline cards I've cooked up so far.




Surprise Cards

- Name: Dragged Down
Type: Surprise (Magic)
Cost: 3 Dark
Ability: You can use this card in response to one of your creatures being destroyed in combat against a creature. When you use this card the creature that killed your creature is sent to the graveyard.
Flavor Text: If I'm going to die your going with me!

Alteration

- Name: Veil of Fear
Type: Alteration (Magic)
Cost: 3 Dark
Ability: The card equipped with this card cannot attack, block or move.
Flavor Text: When all you can see is your deepest fears come to life, everything else pales to insignificance.

 Name: Despair
Type: Alteration (Mental)
Cost: 3 Dark, 1 Norm
Ability: The altered creature has its strength reduced by 2.
Flavor Text: All I can see now is darkness.

- Name: Wither
Type: Alteration (Magic)
Cost: 4 Dark, 1 Norm
Ability: The altered creature gains 1 wither counter on its controllers upkeep phase. Each wither counter decreases the creatures HP and strength by 1.
Flavor Text: The worst deaths are the slow ones.

Global

- Name: Dark Miasma
Type: Global (Magic)
Cost: 5 Dark
Ability: All creatures and players have their strength reduced by 1 and all Dark creatures are counted as having the shadow ability.
Flavor Text: What is this stuff?
Why are you looking behind me like that?

Item

- Name: Shadow Maze
Cost: 4 Dark, 2 Norm
Ability: Fear 2, When this card is attacked the attacking creature does not untap on its controllers next upkeep phase.
Strength: 0
HP: 6
Flavor Text: I thought I'd never get out!

Gear

- Name: Horrifying mask
Cost: 2 Dark, 1 Norm
Ability: The equipped creature gains Fear 1 and 2 HP.
Strength: 0
HP: 2
Flavor Text: Well at least you can take it off.

- Name: Shadow Cloak
Cost: 3 Dark, 1 Norm
Ability: Grants the creature equipped with this item the shadow ability.
Strength: 0
HP: 2
Flavor Text: With this anyone can be as one with the shadows.

- Name: Bloody Knife
Cost: 2 Dark, 2 Norm
Ability: Grants the equipped creature 1 strength and fear 2
Strength: 0
HP: 4
Flavor Text: The blood on this knife never seems to dry...

Figment

- Name: Horror Figment
Type: Figment
Ability: You can tap this card to give one target you control Fear 1 in till end of turn. If they already have the Fear ability increase it by 1.
Flavor Text: I keep thinking I'm seeing things at the edge of my vision...

- Name: Memory of Loss
Type: Figment
Ability: Tap this card to lower one creatures strength by 1 in till the next end phase.
Flavor Text: The worst part is their face is beginning to fade.

I'll do the next card update which will cover the tricky discipline on monday.

No comments:

Post a Comment